Features

Fishing

fishing feature

Grab your VR rod and head out to the calm water by the dock. Cast your line, and reel in every catch with excitement. This is your chance to relax and enjoy the simple thrill of fishing. Every cast brings you closer to landing your biggest prize!

Building Campfires

External GIF

Gather fallen branches, place them in the campfire, and strike a match to spark your fire. Feel the warmth as twigs catch flame and crackle. This is your moment master the art of fire-building, cooking, and light up the night!

Eco-Friendly

One of the central features of this game is to teach campers how to be eco-friendly. Enjoying the outdoors and preserving it go hand and hand. In the game this includes filling up your canteen (avoiding plastics!), eco-friendly signage, and teaching how to prevent forest fires.

Learning about Safe Food Storage

Gather your food and hoist them high into the branches. Watching your meal sway safely above the forest floor keeps curious bears at bay. Master this simple trick to protect your camp, yourself, and all that are with you, so you can explore with peace of mind.

Safety

Stay safe in the woods by learning to spot poison ivy, avoid bears, and prevent forest fires before they start. This VR camping game teaches you these essential skills so every outdoor adventure is fun—and worry-free. Jump in now and become a campsite safety expert!

Camping Simulator

Experience the complete VR camping adventure: cast your line to master fishing, gather sticks and spark campfires, hang your food high to keep bears away, spot poison ivy before it spots you, and learn simple steps to prevent wildfires. Each activity teaches real-world safety skills so you can explore—and enjoy—the great outdoors with confidence.

Step into a groundbreaking VR adventure where you master essential camping safety skills in a poly-art environment.

This innovative game gives hands-on training, allowing you to simulate navigating a dynamic outdoor landscape from scenarios like unpredictable wildlife encounters to unexpected hazards while learning life-saving techniques.

Enjoy a seamless experience that not only entertains but empowers you with practical knowledge for real-world adventures.

Experience the future of safety training and join a community dedicated to outdoor excellence—all while engaging in an unforgettable virtual reality journey.

Devlog

Gold Final Submission

This last week of development was spent making dilemmas on what to focus our time on. We wanted to add so many things, and in a camping simulator there is so much to add. In the end we decided to focus on adding audio for various features such as drinking, eating, the campfire, cooking food, collecting water, etc to help really immerse the player. We added a feature to refill and deplete the canteen where you can refill at the water filling station. You can now also put out the fire with the canteen! We also fixed some issues wiht the eating and drinking interactions. Followed by this we added a nature pavillion to explain some fun facts and proper eco-friendly camping practices. We also added inventory audio, increased the resolution of the inventory, added a Guidance UI (think quests) that try to align with the park ranger radio system, followed by checks for going to sleep, if you put the fire out, and if you put the food away. Beyond this, we also added and replaced dialogue for the park ranger radio system along with a queued system for the radio talking points as to avoid overlapping speaking points. One large bug we fixed was overlapping trigger boxes between the UI and first-time interaction events with the radio guide. Last of all, we also added fog with several kinds of plants (grass, ferns, poison ivy, etc). We make several more changes towards the paths (added more dirt paths) and modified the landscape.

If given more time, we would liked to have finished so many more different features. There were features in mind like the spreading of a wildfire, more fish, a fishdex (think pokedex), a bear attack, and much much more. But there is only so much you can do in several weeks!

As the developers of this game, we hope to teach any user whatever they need to feel confident going out into the wilderness to have a successful eco-friendly camping trip. We aimed to teach the user what you should consider eating, what you should consider drinking, safety practices regarding put away food for safety from animals, avoiding poison ivy, building fires, putting out fires, fishing, etc. We are hoping these new skills can help users think about how to be safe in the real world when camping and to build confidence towards possibly their first camping trip.

Alpha Checkpoint

This third week of development was spent finishing boundaries on the navigable areas, adding gravel & dirt to the paths, added player status meters for hunger, thirst, and stamina, added the ability to cook food on the fire and eat it to restore health, allowing the user to drink from the cantene to restore thirst, placed poison ivy areas a little off the trails that reduce stamina if touched, scheduled and held an interview with our "stakeholder" Elly Maxwell, an entomologist at a public gardens and conservatory, added park ranger voice lines for the radio and queued them for several positions, refactored the dialogue manager, added a bear that roams the forest, made a way to hang up food in a tree (so the bear doesn't get it), and began development on other fish varieties to catch.

The central idea we set had in this milestone was to teach the user that you need to eat, drink, put away food for safety from animals, avoid poison ivy, among other things. Past teachings included how to build a campfire and how to fish. We are hoping these new skills can help users think about how to be safe in the real world when camping and to build confidence towards possibly their first camping trip.

We are again looking forward to the next milestone and we hope to finish adding more fish varieties, add badges/achievements, a Fishdex (similar to a Pokedex), the ability to refill safe drinking water, fire spreading, adding more lines for the radio guide, among other things.

View Milestone 3 Playtest here


Milestone 2 Checkpoint

This second week of development was spent fixing bugs and adding lots of core camping functionality. This includes, but is not limited to animated water dripping from the canteen, confirmation dialog UI for exiting the game and going to sleep, creating paths within the landscape to increase ease of navigation, fixing the shadow and tent bugs, and recording voice acting lines for the Park Ranger radio guide, adding animated fire for the campfire, adding fishing with motion controls, importing a wide variety of fishable models (including a boot!), adding the inventory system and the ability to pull things out of it, fixing tree collisions, and adding the ability for lanterns to light up, and much more.

Unfortunately regarding the shadow bug, since Unreal 5.4.2 has a bug with shadows, we had to remove the shadows entirely.

So far the idea in this milestone is that we are teaching people how to build a campfire and how to fish, among many other skills. The hope is that the activities and fun facts in this simulator can be applied to the real world.

We are again looking forward to the next milestone and we hope to finish the fishing functionality, add badges/achievements, a Fishdex (similar to a Pokedex), bears, fire spreading, the ability to store food, hunger, thirst, and to finish the functionality of the radio guide.

View Milestone 2 Playtest here


Milestone 1 Checkpoint

This first week of development was spent brainstorming what interesting topics we might be able to pursue within our limitation of a few weeks of development. We went with the idea of a game / application that teaches good camping practices. Our progress so far is an inital mock-up of the camping scenery which includes a vast landscape with trees, mountains, and a small lake with a dock on the side. We've added a few interactions that the player is able to do like picking up branches and starting a fire, as well as skipping time using the tent. So far time passes constantly and we're trying to tie this into interactions in a way that interacting with things and progressing in learning about tasks speeds up the time a little.

credits to Shawn for the drawing

Overall the idea of this camping application seeks to allow and educate people unable to access more remote locations and experience camping for themselves. We hope this can be an enjoyable and interesting experience that shines some light on the practices of camping.

Looking forward to the next milestone, we hope to further develop the environment of the campsite and expand upon the interactions a player is able to do. We also plan on adding a sort of guide / tutorial system that will teach the player about camping practices and tips.

The Team

Ashton Thomas

Developer

Ashton

Charles Vu

Developer

Charlie

Justin Lo

Developer

Justin

Scott Gilbert

Developer

Scott

Shawn Halimman

Developer

Shawn

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